
Sam Riley
Vince
“13 (2010) is a 2010s American neo-noir that stages identity as a precarious wager between social invisibility and moral exposure. It compresses that premise into claustrophobic hospital-adjacent interiors, using handheld, tight-framing and a slow-burn tempo alongside muted, grainy textures to make procedural risk legible on the body. The film posits that assumed identity is a site of ethical consequence and thus functions as a compact moral provocation about agency under institutional neglect.”
This film presents a tense exploration of self and morality, where identity is at stake in a world of risk and reputation. Its claustrophobic visuals and slow-burn pacing invite reflection on the consequences of assuming another life. Ideal for those who appreciate complex ethical dilemmas.
Wounded to the brink of death and suffering from amnesia, Jason Bourne is rescued at sea by a fisherman. With nothing to go on but a Swiss bank account number, he starts to reconstruct his life, but finds that many people he encounters want him dead. However, Bourne realizes that he has the combat and mental skills of a world-class spy—but who does he work for?
Wounded to the brink of death and suffering from amnesia, Jason Bourne is rescued at sea by a fisherman. With nothing to go on but a Swiss bank account number, he starts to reconstruct his life, but finds that many people he encounters want him dead. However, Bourne realizes that he has the combat and mental skills of a world-class spy—but who does he work for?
Complete strangers stranded at a remote desert motel during a raging storm soon find themselves the target of a deranged murderer. As their numbers thin out, the travelers begin to turn on each other, as each tries to figure out who the killer is.
Complete strangers stranded at a remote desert motel during a raging storm soon find themselves the target of a deranged murderer. As their numbers thin out, the travelers begin to turn on each other, as each tries to figure out who the killer is.
An unassuming mechanic is reminded of his time in an Iranian prison when he encounters a man he suspects to be his sadistic jailhouse captor.
A mysterious stranger works outside the law and keeps his objectives hidden, trusting no one. While his demeanor is paradoxically focused and dreamlike all at once, he embarks on a journey that not only takes him across Spain, but also through his own consciousness.
A mysterious stranger works outside the law and keeps his objectives hidden, trusting no one. While his demeanor is paradoxically focused and dreamlike all at once, he embarks on a journey that not only takes him across Spain, but also through his own consciousness.
Alex, an assassin-for-hire, finds that he's become a target after he refuses to complete a job for a dangerous criminal organization. With the crime syndicate and FBI in hot pursuit, Alex has the skills to stay ahead, except for one thing: he is struggling with severe memory loss, affecting his every move. Alex must question his every action and whom he can ultimately trust.
Alex, an assassin-for-hire, finds that he's become a target after he refuses to complete a job for a dangerous criminal organization. With the crime syndicate and FBI in hot pursuit, Alex has the skills to stay ahead, except for one thing: he is struggling with severe memory loss, affecting his every move. Alex must question his every action and whom he can ultimately trust.
A criminal mastermind plans to fake his death for insurance money while framing his wife's lover. His wife plots to kill him for real and take it all. Both race to outmanoeuvre each other in a deadly battle of wits.
A criminal mastermind plans to fake his death for insurance money while framing his wife's lover. His wife plots to kill him for real and take it all. Both race to outmanoeuvre each other in a deadly battle of wits.
Five carnival workers are kidnapped and held hostage in an abandoned, Hell-like compound where they are forced to participate in a violent game, the goal of which is to survive twelve hours against a gang of sadistic clowns.
Five carnival workers are kidnapped and held hostage in an abandoned, Hell-like compound where they are forced to participate in a violent game, the goal of which is to survive twelve hours against a gang of sadistic clowns.
A detective becomes entangled in a mystery involving his missing daughter and a secret government program while investigating a string of reality-bending crimes.
A detective becomes entangled in a mystery involving his missing daughter and a secret government program while investigating a string of reality-bending crimes.