
Maya Le Clark
Chloe Thunderman
“Clash of the Thundermans (2026) is a United States 2020s family-action-comedy that repackages superhero spectacle for a juvenile ensemble and home-audience register. It stages a core institutional-versus-domestic conflict around a young heroine's destructive power, using brisk ensemble staging, fluid-camera motion and a saturated production texture to prioritize relational setpieces over procedural mystery. The film argues that family dynamics can be the primary engine of superhero drama, translating spectacle into accessible coming-of-age stakes.”
This film blends the superhero genre with a coming-of-age story focused on family dynamics and youthful challenges. With a balance of action and humor, it showcases the tension between institutional training and familial support. Ideal for viewers who appreciate lighthearted, character-driven narratives.
Twins Phoebe and Max are enjoying their superhero lifestyle, but when one 'save' goes awry, the Thundermans are sent back to Hiddenville. While Hank and Barb enjoy their return, and Billy and Nora look forward to a normal high school life, Max and Phoebe are determined to regain their superhero status.
Twins Phoebe and Max are enjoying their superhero lifestyle, but when one 'save' goes awry, the Thundermans are sent back to Hiddenville. While Hank and Barb enjoy their return, and Billy and Nora look forward to a normal high school life, Max and Phoebe are determined to regain their superhero status.
Set in a world where superheroes are commonly known and accepted, young Will Stronghold, the son of the Commander and Jetstream, tries to find a balance between being a normal teenager and an extraordinary being.
Set in a world where superheroes are commonly known and accepted, young Will Stronghold, the son of the Commander and Jetstream, tries to find a balance between being a normal teenager and an extraordinary being.
Billy Batson and his foster siblings, who transform into superheroes by saying "Shazam!", are forced to get back into action and fight the Daughters of Atlas, who they must stop from using a weapon that could destroy the world.
Billy Batson and his foster siblings, who transform into superheroes by saying "Shazam!", are forced to get back into action and fight the Daughters of Atlas, who they must stop from using a weapon that could destroy the world.
After discovering he has powers, 11-year-old Jonathan Kent and assassin-turned-Boy-Wonder Damian Wayne must join forces to rescue their fathers (Superman & Batman) and save the planet from the malevolent alien force known as Starro.
After discovering he has powers, 11-year-old Jonathan Kent and assassin-turned-Boy-Wonder Damian Wayne must join forces to rescue their fathers (Superman & Batman) and save the planet from the malevolent alien force known as Starro.
Rick Riker is a nerdy teen imbued with superpowers by a radioactive dragonfly. And because every hero needs a nemesis, enter Lou Landers, aka the villainously goofy Hourglass.
Rick Riker is a nerdy teen imbued with superpowers by a radioactive dragonfly. And because every hero needs a nemesis, enter Lou Landers, aka the villainously goofy Hourglass.
Jack Shepard is an out-of-shape auto shop owner, far removed from the man who once protected the world's freedom. Reluctantly called back into action by the government, Jack is tasked with turning a ragtag group of kids with special powers into a new generation of superheroes to save the world from certain destruction.
Jack Shepard is an out-of-shape auto shop owner, far removed from the man who once protected the world's freedom. Reluctantly called back into action by the government, Jack is tasked with turning a ragtag group of kids with special powers into a new generation of superheroes to save the world from certain destruction.
A magical meteor crash lands in Adventure City and gives the PAW Patrol pups superpowers, transforming them into The Mighty Pups.
Henry Hart meets a superfan—eager to fight crime with Kid Danger—who comes into possession of a device that can open up alternate realities. Facing a wild ride, Henry will need his best friend Jasper and his new superfan sidekick to find his way out or be stuck in another dimension forever.
Henry Hart meets a superfan—eager to fight crime with Kid Danger—who comes into possession of a device that can open up alternate realities. Facing a wild ride, Henry will need his best friend Jasper and his new superfan sidekick to find his way out or be stuck in another dimension forever.