
John C. Reilly
Wreck-It Ralph (voice)
“Wreck-It Ralph (2012) is a United States 2010s family-animation adventure that frames arcade game environments as enclosed social worlds. It stages a redemption-driven cross-world journey through platformer, shooter and kart-racing genres, using wide-anamorphic staging and brisk montage to translate level logic into narrative geography. The film argues that play-shaped virtual spaces can host identity-and-belonging narratives, making a cultural case for repair through found-family dynamics.”
This film offers a journey through various game genres, blending nostalgia with themes of redemption and belonging. It thoughtfully transforms traditional villain narratives into a tale of found family and hope. Ideal for those who appreciate inventive storytelling that balances fun with emotional depth.
Video game bad guy Ralph and fellow misfit Vanellope von Schweetz must risk it all by traveling to the World Wide Web in search of a replacement part to save Vanellope's video game, Sugar Rush. In way over their heads, Ralph and Vanellope rely on the citizens of the internet — the netizens — to help navigate their way, including an entrepreneur named Yesss, who is the head algorithm and the heart and soul of trend-making site BuzzzTube.
Video game bad guy Ralph and fellow misfit Vanellope von Schweetz must risk it all by traveling to the World Wide Web in search of a replacement part to save Vanellope's video game, Sugar Rush. In way over their heads, Ralph and Vanellope rely on the citizens of the internet — the netizens — to help navigate their way, including an entrepreneur named Yesss, who is the head algorithm and the heart and soul of trend-making site BuzzzTube.
When 11-year-old Riley moves to a new city, her Emotions team up to help her through the transition. Joy, Fear, Anger, Disgust and Sadness work together, but when Joy and Sadness get lost, they must journey through unfamiliar places to get back home.
When 11-year-old Riley moves to a new city, her Emotions team up to help her through the transition. Joy, Fear, Anger, Disgust and Sadness work together, but when Joy and Sadness get lost, they must journey through unfamiliar places to get back home.
Feisty teenager Rapunzel, who has long and magical hair, wants to go and see sky lanterns on her eighteenth birthday, but she's bound to a tower by her overprotective mother. She strikes a deal with Flynn Rider, a charming wanted thief, and the duo set off on an action-packed escapade.
Feisty teenager Rapunzel, who has long and magical hair, wants to go and see sky lanterns on her eighteenth birthday, but she's bound to a tower by her overprotective mother. She strikes a deal with Flynn Rider, a charming wanted thief, and the duo set off on an action-packed escapade.
In a world where walking, talking, digitally connected bots have become children's best friends, an 11-year-old finds that his robot buddy doesn't quite work the same as the others do.
In a world where walking, talking, digitally connected bots have become children's best friends, an 11-year-old finds that his robot buddy doesn't quite work the same as the others do.
In Ancient Polynesia, when a terrible curse incurred by Maui reaches an impetuous Chieftain's daughter's island, she answers the Ocean's call to seek out the demigod to set things right.
An epic journey into the world of dinosaurs where an Apatosaurus named Arlo makes an unlikely human friend.
An epic journey into the world of dinosaurs where an Apatosaurus named Arlo makes an unlikely human friend.
The tale of an extraordinary family, the Madrigals, who live hidden in the mountains of Colombia, in a magical house, in a vibrant town, in a wondrous, charmed place called an Encanto. The magic of the Encanto has blessed every child in the family—every child except one, Mirabel. But when she discovers that the magic surrounding the Encanto is in danger, Mirabel decides that she, the only ordinary Madrigal, might just be her exceptional family's last hope.
The tale of an extraordinary family, the Madrigals, who live hidden in the mountains of Colombia, in a magical house, in a vibrant town, in a wondrous, charmed place called an Encanto. The magic of the Encanto has blessed every child in the family—every child except one, Mirabel. But when she discovers that the magic surrounding the Encanto is in danger, Mirabel decides that she, the only ordinary Madrigal, might just be her exceptional family's last hope.
In the mystical Scottish Highlands, Merida is the princess of a kingdom ruled by King Fergus and Queen Elinor. An unruly daughter and an accomplished archer, Merida one day defies a sacred custom of the land and inadvertently brings turmoil to the kingdom. In an attempt to set things right, Merida seeks out an eccentric old Wise Woman and is granted an ill-fated wish. Also figuring into Merida's quest — and serving as comic relief — are the kingdom's three lords: the enormous Lord MacGuffin, the surly Lord Macintosh, and the disagreeable Lord Dingwall.
In the mystical Scottish Highlands, Merida is the princess of a kingdom ruled by King Fergus and Queen Elinor. An unruly daughter and an accomplished archer, Merida one day defies a sacred custom of the land and inadvertently brings turmoil to the kingdom. In an attempt to set things right, Merida seeks out an eccentric old Wise Woman and is granted an ill-fated wish. Also figuring into Merida's quest — and serving as comic relief — are the kingdom's three lords: the enormous Lord MacGuffin, the surly Lord Macintosh, and the disagreeable Lord Dingwall.