
Roger Carel
Astérix (voice)
“Asterix and the Big Fight (1989) is a French 1980s family-animation adventure that channels late-decade tastes for ensemble comedy and readable moral conflicts. Its central drama frames a memory-loss premise and a charlatan antagonist around a macguffin-like protective potion, staged through wide-anamorphic compositions and brisk pacing to keep the village collective in constant motion. It asserts that animated adaptations of serialized properties function culturally as cohesion devices, reinforcing communal identity and procedural resilience for a generation.”
This animated film captures the essence of late-1980s French family dynamics through ensemble comedy and moral lessons. It centers on a community's effort to restore a druid's memory while navigating the antics of a charlatan soothsayer. Viewers who appreciate charming character interactions will find warmth in its communal spirit.
One little ancient British village still holds out against the Roman invaders. Asterix and Obelix are invited to help. They must face fog, rain, warm beer and boiled boar with mint sauce, but they soon have Governor Encyclopaedius Britannicus's Romans declining and falling. Until a wild race for a barrel of magic potion lands them in the drink.
One little ancient British village still holds out against the Roman invaders. Asterix and Obelix are invited to help. They must face fog, rain, warm beer and boiled boar with mint sauce, but they soon have Governor Encyclopaedius Britannicus's Romans declining and falling. Until a wild race for a barrel of magic potion lands them in the drink.
Asterix and Obelix have been given a tough mission: Transform the chief's lazy nephew Justforkix into a warrior. When the Vikings abduct him and bring him back to their homeland, Asterix and Obelix must travel to Norway to rescue Justforkix.
Asterix and Obelix have been given a tough mission: Transform the chief's lazy nephew Justforkix into a warrior. When the Vikings abduct him and bring him back to their homeland, Asterix and Obelix must travel to Norway to rescue Justforkix.
Gallic heroes and forever friends Asterix and Obelix journey to China to help Princess Sa See save the Empress and her land from a nefarious prince.
Obelix falls for a new arrival in his home village in Gaul, but is heartbroken when her true love arrives to visit her. However, the lovers are kidnapped by Romans; Asterix and Obelix set out to rescue them on a dangerous journey that will involve gladiators, slavers and beauracracy - and a personal encounter with the Emperor himself, Julius Caesar...
Obelix falls for a new arrival in his home village in Gaul, but is heartbroken when her true love arrives to visit her. However, the lovers are kidnapped by Romans; Asterix and Obelix set out to rescue them on a dangerous journey that will involve gladiators, slavers and beauracracy - and a personal encounter with the Emperor himself, Julius Caesar...
Astérix and Obélix have to win the Olympic Games in order to help their friend Alafolix marry Princess Irina. Brutus uses every trick in the book to have his own team win the game, and get rid of his father Julius Caesar in the process.
Astérix and Obélix have to win the Olympic Games in order to help their friend Alafolix marry Princess Irina. Brutus uses every trick in the book to have his own team win the game, and get rid of his father Julius Caesar in the process.
With Maltazard now seven feet tall and Arthur still two inches small, our hero must find a way to grow back to his normal size and stop the Evil M once and for all, with the help of Selenia and Betameche.
With Maltazard now seven feet tall and Arthur still two inches small, our hero must find a way to grow back to his normal size and stop the Evil M once and for all, with the help of Selenia and Betameche.
In the mystical Scottish Highlands, Merida is the princess of a kingdom ruled by King Fergus and Queen Elinor. An unruly daughter and an accomplished archer, Merida one day defies a sacred custom of the land and inadvertently brings turmoil to the kingdom. In an attempt to set things right, Merida seeks out an eccentric old Wise Woman and is granted an ill-fated wish. Also figuring into Merida's quest — and serving as comic relief — are the kingdom's three lords: the enormous Lord MacGuffin, the surly Lord Macintosh, and the disagreeable Lord Dingwall.
In the mystical Scottish Highlands, Merida is the princess of a kingdom ruled by King Fergus and Queen Elinor. An unruly daughter and an accomplished archer, Merida one day defies a sacred custom of the land and inadvertently brings turmoil to the kingdom. In an attempt to set things right, Merida seeks out an eccentric old Wise Woman and is granted an ill-fated wish. Also figuring into Merida's quest — and serving as comic relief — are the kingdom's three lords: the enormous Lord MacGuffin, the surly Lord Macintosh, and the disagreeable Lord Dingwall.
When the evil wizard Gargamel chases the tiny blue Smurfs out of their village, they tumble from their magical world and into ours -- in fact, smack dab in the middle of Central Park. Just three apples high and stuck in the Big Apple, the Smurfs must find a way to get back to their village before Gargamel tracks them down.
When the evil wizard Gargamel chases the tiny blue Smurfs out of their village, they tumble from their magical world and into ours -- in fact, smack dab in the middle of Central Park. Just three apples high and stuck in the Big Apple, the Smurfs must find a way to get back to their village before Gargamel tracks them down.